Partners

Gamesday


When

May 10th, 2019

Where

Fachhochschule Salzburg GmbH
Urstein Süd 1
A-5412 Puch/Salzburg

Who

Game Developers,
Students and everyone else, who is interested in games.

Sign Up

You can sign up for our free event at the Facebook Event

Timetable


  • 09:00 - 13:00

    eSports Ideation Workshop

    Develop business and startup ideas in the field of eSports. In cooperation with FHStartup Center and eSports expert Vladimir Garbeshkov (HEROCoin) Limited number of participants. Register for workshop

  • 13:00 - 19:00

    Game Showcase

    Well-known game studios from Austria as well as young producers present their latest games. Featuring Mi'pu'mi Games, Iron Mountain Interactive, Polycular, Redox Game Labs, Actionwerk, Follow the Feathers, StreamBreak Interactive, Salt Castle Studios, Whalien

  • 14:00 - 14:45

    Talk 1 - Ulrich Wurzer

    Guerrilla Games

  • 14:45 - 15:30

    Talk 2 - Oskar Wetterbrandt

    EA DICE

  • 15:30 - 16:00

    Break

  • 16:00 - 16:45

    Talk 3 - Bastian Born

    Ubisoft Blue Byte

  • 16:45 - 17:30

    Talk 4 - Tobias Benz

    Hochschule für angewandtes Management

  • 17:30 - 18:30

    Panel Discussion

  • 19:00 - 23:00

    LudeCat Game Tournament

    Compete with your team in fast paced local multiplayer matches!
    Moderator: Florian Jindra

Speakers


Oskar Wetterbrandt
Oskar Wetterbrandt

Animating for Battlefield V

Oskar Wetterbrandt is a Core Gameplay Animator at EA DICE in Stockholm. At DICE, animators don’t only focus on authoring animations but to implement them at a technical level. The idea is that when an animator owns a feature they should be able to either record motion capture or hand-key an asset, and take this data all the way into the game. Being a core gameplay animator includes setting up systems for both 1P (first person) and 3P (third person). The animators do everything from how the characters move and behave; when you’re customizing them, when they’re enter or exiting vehicles, running around, throwing grenades, reviving, meleeing and shooting guns. Basically any animation that’s not cinematic or narrative is handled by the core team.

Bastian Born
Bastian Born

A programmers view on big projects

Bastian is a C++ programmer at Ubisoft Blue Byte. His talk will center around the question of how projects with a hundred programmers are set up. What problems do big teams face? The talk will show typical problems in those projects, how to solve them, and what smaller projects can learn from them.

Tobias Benz
Tobias Benz

eSports – sports goes digital!

eSports ist eine der größten sportgesellschaftlichen Bewegungen der jüngeren Zeit. Millionen von Menschen verfolgen weltweit Matches, eSports-Athletinnen und -Athleten messen sich tagtäglich über alle Landesgrenzen hinweg. Bundesligisten, aber auch Unternehmen wie DHL, SAP oder Wüstenrot haben das Potenzial dieses innovativen Wachstumsmarktes entdeckt. Moment!? Eine Bausparkasse ist Hauptsponsor der deutschen Meisterschaft – what the f***? Ein digitaler Sport, ausgestattet mit einer mit konventionellen Marketingaktivierungen kaum erreichbaren Zielgruppe von Millenials mit Affinität für Gaming und Entertainment, lädt für ein Umdenken und Kennenlernen neuartiger Strukturen ein.

Ulrich Wurzer

Ulrich Wurzer is a Senior Level Designer at Guerrilla Games. This talk will take a look at the most basic principles of level design and how they interact with the realities of big blockbuster video game production. While level designers are ultimately responsible for a level’s quality, they are not the only ones with a stake in their production. Navigating the desires and requirements of artists and game designers, shifting narrative focus and the cold hard limitations of hardware can sometimes seem like a daunting task. Includes a case study of how Yager rose to these challenges during the development of SpecOps: The Line.

Why participate?

Game Developers: meet students in the fields of gamedevelopment, 3D animation and concept art, present your job or internship opportunities.

Students: learn about the latest trends in gamedevelopment, get in contact with top game companies and try to win the first prize at the LudeCat game tournament.

All others: test cool games by austrian developers and students, gain insight into the games industry and take part in the LudeCat tournament, either as active player or cheerleader.

Our Partners

This event is sponsored by the University of Applied Science Salzburg.